32-Bit Float
REC. SETTINGS
ON
REC. LOWCUT
N/A
REC. LIMITER
N/A
AUX. SETTINGS
N/A
AUX. BASS
N/A
AUX. HIGH-LOW
N/A
MIC. SETTINGS
150 Hz
MIC. LOWCUT
N/A
MIC. HIGH PASS
2
(RFI) RADIO FREQUENCY INTERFERENCE
OKAY
LESS THAN
1.1ft / 0.34m
BAD
BETWEEN
1.1ft / 0.34m -2.2ft / 0.67m
BETWEEN
2.2ft / 0.67m -3.3ft / 1m
BETWEEN
3.3ft / 1m -4.4ft / 1.34m
Published:
January 22, 2023 at 5:35:19 PM
REAL RATINGS
After testing each microphone, I like to know if it sounds realistic (accurate lows/bass, mids, highs/treble) in combination with the recorder and/or AUX. amplifier, to see if it needs EQ.

LOWS/BASS
B
DO THE "LOWS" SOUND REAL?

MIDS
B
DO THE "MIDS" SOUND REAL?

HIGHS/TREBLE
B
DO THE "HIGHS" SOUND REAL?
NOTES:
SUMMARY:
I will need to create a custom EQ for this combination (it needs more BASS/LOWS because of the use of the MIC. LOWCUT and REC. LOWCUT) but I think it's going to sound really good with EQ (it's got a lot of depth to the recording, and I don't think the EQ is going to be super complex).
At this ("VLOG") proximity, this microphone still sounds pretty good, even though it doesn't reject all of the sound from the sides, and certainly doesn't from the back. I think this is okay for vlogging though, as I do want a little bit of ambient audio in a vlogging scenario. I'm using both the FOAM + FURRY here because that's the way the FURRY was designed (it doesn't work by itself).
One interesting thing about this microphone/audio recorder combination, is that the following proximities work really well:
1. "CLOSE" = MIC. BOOST @1
2. "VLOG" = MIC. BOOST @2
3. "BOOM" = MIC. BOOST @3
4. "BOOM" (OPTION 2) = MIC. BOOST @4 (for 4 feet)
Isn't that funny! After doing a lot of tests, that is actually what I consider the "sweet spot" for this combination!
RFI NOTES:
In regard to RFI (Radio Frequency Interference) this mic showed the typical "BAD" performance when held within a few inches of an iPhone (13 Pro Max) but is safe to use at a distance of 3 feet.
Remember to always monitor your audio while you're recording (using accurate headphones) because good settings can't fix bad audio. Also, these settings will not establish the exact level you'll need for every scene, but the goal is to provide a good starting point that will become clean, after adjusting in post. Additionally, these "custom settings" are used to make the Microphone-Specific EQ files work (as they won't work as intended if any of they aren't used). The EQ files were created to correct any imperfections of the microphone and/or wind protection (FOAM and/or FURRY) and were made in Audacity (the free audio editor) to make them as affordable & universal as possible.



